Dead by Daylight- a good, cheap, way to ‘kill’ time

The horror genre and video gaming have always had a finnicky relationship. On paper, directly involving the player in a horror story might seem to be a great way to give them a good, memorable, thrilling and scary experience, this doesn’t always work in practice. This has been evidenced time and time again by numerous terrible Resident Evil video games, and a lot of other attempts- such as Call of Duty’s famous Zombies mode- have given up on trying to scare the player altogether- preferring a more action packed, intricate plot to simply trying to scare the player.

In lieu of this, Behavior Entertainment’s Dead by Daylight is a refreshing, fun, and unique game. Continue reading “Dead by Daylight- a good, cheap, way to ‘kill’ time”

South Park: The Stick of Truth- quality, polarizing, entertainment

The following goes in-depth on a very adult-rated video game, with sensitive and potentially offensive depictions of various facets of it. Viewer discretion is advised.

When people think of the popular TV show “South Park”, numerous things likely come to mind. Silly, unforgiving, sometimes blatantly (maybe intentionally) offensive. It is not for the faint of heart. Yet, it has been appealing enough on TV to survive- and thrive- for over twenty years. In 2014, Trey Parker and Matt Stone elected to take South Park into the video game spectrum with the Stick of Truth. And boy is it a doozy. Continue reading “South Park: The Stick of Truth- quality, polarizing, entertainment”

Why criticize art in the first place?

By Molly Mott

The trouble of writing critical articles is knowing what to write about.

There’s part of me that asks, “What’s the point?” Part of me that knows that, no matter what I say or how well you say it, no matter how many people see what I’ve written and read it in its entirety, none of it will have a real impact. It’s just an opinion online. Continue reading “Why criticize art in the first place?”

Five Months later: A Smash Ultimate review

At the time of writing this, Super Smash Bros Ultimate has been out for just under five months, ample time to have been able to play the game thoroughly, inside and out. This is a game which had been hyped up a lot before its launch. Competitively, it was supposed to be the most balanced roster yet with excellent, structurally healthy and mentally stimulating changes … Continue reading Five Months later: A Smash Ultimate review

“Happy Glass” an addicting ad-stuffed tragedy of a game

Some will look at a glass as being half-full. Others will see it as being half-empty. For the mobile puzzle game “Happy Glass,” neither really matter, as its water is polluted by pop ups ads and premium memberships.

I want to preface this by the fact that I like Lion Studio’s 2018 free-to-play puzzle game “Happy Glass” purely from the perspective of it as a game. In fact, had it been published on a traditional gaming platform like the Nintendo eShop, where monetization practices are better regulated, I would absolutely love it. Continue reading ““Happy Glass” an addicting ad-stuffed tragedy of a game”

“Path of Exile:” A new take on MMORPGs

The title may read “new take on MMORPGs”, but it is very interesting to note that Path of Exile is actually almost ten years old! Well, at least, the PC version is. The PS4 version was released on March 26, 2019, while XBox users have had access to the game since 2017. It seems to have been catching more fire on the PS4 version, as … Continue reading “Path of Exile:” A new take on MMORPGs

“Crowd City” a week worth of fun

Ever want to raise an army of mindless followers whose only goal is to infect more people to join your ranks, causing you to grow exponentially and consume everything in sight? If so, “Crowd City” is the game for you.

“Crowd City,” launched last year on iOS and Android devices and is a very simple game. For just about two minutes, you run around a 3D metropolis, adding blank white 3D person sprites to your crowd. Be careful, though, because if another player has more people in their crowd than you, they can infect and steal your followers. If you are consumed by another crowd completely, you die. The player left standing with the largest crowd earns the most stars, which the game uses to unlock skins and to level up players. When players level up, they start with more people in their crowd, with the maximum number players can start with being 45.

Continue reading ““Crowd City” a week worth of fun”

“Russian Doll” another tight Netflix show that works

“Russian Doll” is a tightly-focused, high concept time loop adventure set in New York, starring Natasha Lyonne, who apparently has been in everything, but whom I wasn’t familiar with before seeing this.

At least not knowingly. Apparently she was in “Robots,” “American Pie,” and “Pee Wee’s Playhouse.” Lyonne is one of those actresses that has a wealth of secondary and background roles but lacked a role that gave her real star power until Netflix gave her that opportunity. Continue reading ““Russian Doll” another tight Netflix show that works”

Reviewing and reassessing the demise of Telltale Games, and their impact on gaming

Until a few short days ago, Telltale Games was one of the most beloved companies in gaming. Responsible for bringing amazing hits such as Game of Thrones, The Wolf Among Us and, of course, The Walking Dead, to the video game world as classic interactive stories, the company played the role of, and seemed to be a titan in the industry, infallible and capable of just about anything.

Then, a few short days ago, this happened: Continue reading “Reviewing and reassessing the demise of Telltale Games, and their impact on gaming”