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How “Hood: Outlaws and Legends” Can Be A Game Of The Year Contender | Column from the Editor

Flying under the radar of the new Doom, Call of Duty, Assassin’s Creed games is one game that could end up beating them all.

Hood: Outlaws and Legends comes out in about a month and a half. Gameplay trailers have been released, and things as is look pretty good.

The premise of the game looks something akin to a hybrid Payday Crimewave + Assassin’s Creed with a touch of Red Dead Redemption sprinkled in. In other words, it looks pretty good.

That said, it has some serious potential. How could this relatively niche looking game ascend everyone’s expectations, and earn some hardware in the process?

Let’s have a chat!

Really build on the game’s Class system

Already, the game is drawing a lot of comparisons to Assassin’s Creed games, as mentioned earlier. It promises a fluid multiplayer and PvP scene to separate itself, but it could really take off by really itemizing each member of a team and giving them particularly separate, exclusive niches. As is, the game has already revealed the existence of four classes; Ranger, Hunter, Brawler and Medic; that clearly have the potential to do exactly that.

And how could it do that? Have level up systems. For example, a guy who plays Medic for the first time shouldn’t be anywhere near as efficient as a guy playing Medic for the one hundredth time. At higher levels, the Brawler could act as more of a tank/distraction unit- diverting the enemies away and giving the allies time to hit up the loot. The Brawler should be given tools to accomplish exactly this, things that the Ranger or Hunter couldn’t have so that they could just do the same thing. It is currently unknown exactly what Ranger or Hunter will do, but they should be noticeably different units that provide unique talents to the team. And with a level up system, you could include higher level, with greater risk and reward, content to keep goals in front of the players. That would give it a true MMO feel and give the game some longevity. 

Release new content regularly, even if it wouldn’t be free

Paid DLC is honestly par for the course for gaming these days, which isn’t a bad thing. Whether new content would be free or require added compensation, this game is going to die quite quickly if all it offers is the same stuff day in day out, even with a perfect level up system.  

Offer a compelling single player experience 

Red Dead Redemption 2 came out three years ago. The online experience is decent, but what really got critics raving over it was how astounding the single player experience was. Rockstar has put far more resources into developing the multiplayer facet, but it will never live up to how amazing the single player campaign was. Hood doesn’t need to outclass its multiplayer game quite like that, but it needs to give people a reason to play the game even when their friends are offline. Super Smash Bros Ultimate has a boring single player experience devoid of any sort of replayability, and with a bad online setup and in person tournaments currently being impossible, we’ve seen how that product looks.


As is, this game will undoubtedly start off quite niche. It’s official Twitter has a meager 2,600 follower base, which is quite small for a console video game. To make the most off of what players the game does attract, it would be best to enable connection with players on other consoles and the PC. It wouldn’t do to have people waiting forever to find people to game with.

 Have all the bells and whistles properly tended to before launch

This should go without saying, but Day 1 bugs and glitches really need to be at a minimum, or eradicated altogether. Plenty of games released over the last decade have been muddied down by this problem quite badly. Call of Duty: Black Ops 4 was basically dead from the get go on account of how horrifically buggy the game was during its first few months. With the pandemic preventing in person competition, the awful online experience of Super Smash Bros Ultimate has really reared its ugly head over the last year or so. For Hood: Outlaws and Legends to really compete with the big fish in the gaming pond, it has to be a good, clean, no holds barred experience. Crafty players will inevitably be able to exploit the game at some point, so regular balance patches should be an expectation. It would be all for naught for a really strong game with good gameplay if it all got dragged down by a poor structure.

 Eventually add new modes and different stuff to do

First person shooter games didn’t revolutionize video gaming by only allowing players to just shoot each other all day. In DOOM, we have a speedrunning community, numerous difficulties to change up how the user experience the campaign, and then we have multiplayer deathmatches. Call of Duty has endless numbers of vastly different modes, in addition to Warzone and Zombies modes, to keep players entertained. Hood should eventually try and offer players a number of different things to do. After all, the source material isn’t exactly devoid of creative freedom potential.

Overall, this game definitely has the potential to turn some heads. They’ve got some work to do to earn a trophy or two, but it can definitely be done.

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