See No Evil, Hear No Evil, Speak No Evil: How Sensory Deprivation Adds Tension to Horror | Column from the Critic

Halloween is here, and with it comes the devoted celebrations and horror movie marathons with friends. Now, I’ve never been a fan of horror movies. But recent releases have intrigued me with the ideas they present. One trend that’s stood out is how they play with sensory deprivation. In the movies watched, I’ve noticed that the absence of one sense adds to the tension. And … Continue reading See No Evil, Hear No Evil, Speak No Evil: How Sensory Deprivation Adds Tension to Horror | Column from the Critic

It’s Halloween in August | ‘Scary Stories to Tell in the Dark’ (2019) Review

Halloween seems to be coming earlier and earlier every year, or rather, it’s always with us, as horror films are regularly released throughout the year. Still, not all horror films are strictly Halloween films, but I do roll my eyes when I see a film so fit for October like this year’s “Scary Stories to Tell in The Dark” released in August, or the beginning … Continue reading It’s Halloween in August | ‘Scary Stories to Tell in the Dark’ (2019) Review

Dead by Daylight- a good, cheap, way to ‘kill’ time

The horror genre and video gaming have always had a finnicky relationship. On paper, directly involving the player in a horror story might seem to be a great way to give them a good, memorable, thrilling and scary experience, this doesn’t always work in practice. This has been evidenced time and time again by numerous terrible Resident Evil video games, and a lot of other attempts- such as Call of Duty’s famous Zombies mode- have given up on trying to scare the player altogether- preferring a more action packed, intricate plot to simply trying to scare the player.

In lieu of this, Behavior Entertainment’s Dead by Daylight is a refreshing, fun, and unique game. Continue reading “Dead by Daylight- a good, cheap, way to ‘kill’ time”